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What Breaks If?
Choose one thing you depend on. Map what it quietly supports, then find one small action that would make the system less fragile.
1 · Dependency
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2 · Consequences
3 · Existing alternatives
4 · One useful move
Your dependency map
If it disappeared
Ways through
Smallest useful next move
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This is a thinking aid, not a prediction that the dependency will fail. You do not need to eliminate every dependency. The point is to see the important ones clearly enough to choose.
Widerloom principle
Keep exits open before you need them.
Optionality is usually cheaper to build while the current path is still working.
Why this matters →